Wednesday 21 November 2012

Some pics from the already painted Night Goblins

Well, painting is going Ok on the night goblin archers.

I will post pics of my progress on Friday, but for now, here are a couple of photos of some of the more interesting units from my Night goblin force.

First up is the trolls. 6 Trolls of the stone kind. I like the look of the stone trolls more than the river trolls.





Then it is the squig hoppers and their boss.







Not much of an update I know, but hopefully some progress in Friday's update.

Cheers.

Monday 19 November 2012

Sick of Tyranids - Time for a change

Back to a project that I had left for a while.

Well, I am a little sick of painting white Tyranids at the moment. So I thought that I would move back to a previous army project of mine.

Which is my Night Goblin horde. I actually have around half of this painted now. Which sounds good, but with 300 odd Night Goblins painted and only being at the half way point is a little sad.

Not sure why I keep going for the horde armies when I am quite a slow painter, but I do like how they look when they are all ranked up.



So this is a unit that I had started and then left almost complete. I finished off the last 14 of them and this unit of 50 is now done.

No that they are done, I am moving onto their accompanying archer unit. This is the start of the unit of 20 of them.

The first half of the unit is now undercoated - onwards to painted glory!


Photos of the rest of the army will be uploaded slowly, but it so far consists of the following fully painted models / units:
  • Skarsnick
  • 4 Night goblin shaman
  • 2 Night goblin big bosses
  • 1 Night goblin big boss w/ spear on giant cave squig
  • 50 Night goblins w/ spears and command group
  • 50 Night goblins w/ spears and command group
  • 50 Night goblins w/ hand weapons and command group
  • 100 Night goblins w/ spears and command group
  • 4 units of 20 Night goblin archers w/ command group
  • 10 Squig hoppers
  • 25 Squig Herd - 15 squigs, 10 herders
  • 11 Night goblin fanatics
  • 6 Stone trolls
Still to go are:
  • 1 Night goblin shaman
  • 2 Night goblin big bosses, one with army standard
  • 1 Night goblin boss w/ hand weapon on giant cave squig
  • 50 Night goblins with hand weapons and full command group
  • 100 Night goblins with hand weapons and fill command group
  • 4 units of 20 Night goblin archers w/ full command group
  • 10 squig hoppers
  • 25 Squig Herd - 15 squigs, 10 herders
  • 11 Night goblin fanatics
  • 2 Mangler Squigs
  • 6 Stone Trolls
And then we can start on the Orcs and then the normal Goblins for the army... I swear that I am not crazy... Well, not too much... Sigh.

Cheers.

Tuesday 13 November 2012

Looking back to game again

I was discussing Confrontation on the weekend. And this lead to a goal to try and play the game again, as I have a fully painted wolfen force and my friend has his Scorpions of Dirz.


We did play a very small amount of this game when it was out. However not long after we started, Rackham began their decline into oblivion. And by a small amount, we played through the learn to play guide of the Initiation Set


To this day we cannot remember the victor in the one game that we played of it, however we do both remember having a lot of fun with it.

 
Unlike my usual choices for forces, I decided that I wanted a group of mighty headband warriors. In Confrontation, nothing says "Fist to the Face" like giant angry wolfen. So they are the force that I have. And they were one of the forces in the starter and initiation sets. Not the weak models, but mighty predators of blood, fang warriors and Onyx the Prowler. That is pretty hard hitting force there. Add in Syriac with summon Animae and the predators can become Ultimate predators and really lay about with both fists, feet, swords and teeth.

 
Anyway, I hope you enjoyed the look at my Confrontation force.

 
I have only two models for unpainted, being a Worg and Irix the Ultimate (and still in boxes). I guess that I should try and get those painted at some point.



Oh, and in the interests of full disclosure, I didn't paint these models. They were painted by a good friend of mine, who I hope that I can convince to paint the last two models for as well.

I do have a number of Cynwalls as well, but they are neither painted or assembled. Another project for a later period of time.

Cheers.

Monday 12 November 2012

Late again...

But I remembered to take a whole army photo first for my Tyranids.

Well, at least it is the whole army as is currently fully painted.


So now, onto my thoughts on the X-wing miniatures game.

I played both the intro mission and a further mission. Now, the second game was limited to the ships that I have so far, which is only a few extra Tie fighters and no extra rebel craft.

In the first intro mission, my two tie fighters were shot up by the Rebel pilot. Targetting system errors (ie I did not roll well) were not helped by tactical computer failures (ie I just plain played badly). But overall the game did assist me in learning how it all works, which is the main thing. Don't split up tie fighters...



In the second game, we used the full rules. It was quite a lot of fun and it really felt like a star wars style dog fight. The way that you allocate movements to your ships means that the tie fighters really do the large looping moves as seen in the movies and the x-wings are quite tough craft. Their target lock followed by plasma torpedoes is really vicious. However, for the loss of one TIE, in the second game I managed to shoot down the rebel scum and claim victory.

So far it is 1 game each for us.

The game itself has very nice components, which is something that Fantasy Flight do well. And I can see the game being quite interesting once slightly larger squadrons are used on each side. The characters included are excellent and do give you a range of different skill levels. However I can see that there is little point to not taking the very best pilots in each game, unless their points costs are too high. And pre-painted miniatures. YAY!



All in all, I am looking forward to playing it some more. Though as I am only purchasing Imperial craft myself, I will have to encourage my opponent to purchase some Rebel craft of his own.

Cheers.

Monday 5 November 2012

Success... but only in a loose sense...

So on my painting stands currently are these fine xenomorphs...


Which means?

That I finished my second unit. YAY!




Yes, the 16 hormagaunts are now complete.

So two units in my army are done. Yikes, if only I had a HQ choice, I could have a fully painted minimum size force.

With only 10 models to go till 500 points of painted greatness, I can sadly see much distraction in my future.

Borderlands 2... Sigh, it is an ongoing (but really enjoyable) distraction.

Till Wednesday, when tales of my trial games of X-wing the Miniatures game will hopefully be forthcoming.

Cheers.