Showing posts with label 6th Ed. Show all posts
Showing posts with label 6th Ed. Show all posts

Sunday, 23 June 2013

Some more of the Sed Wars, a confession and where too from here...

Hi there.

Well, I got back into the painting and finally finished the next 4 models for Sedition Wars.

 
So that is 8 down, far, far too many to go. But that is part of the fun with painting. Always more to do. Oh, the terror of the more still to do.

 
So I realised also that I had not updated my painting count previously. So it currently stands at:

Painted mightily this year: 36. Not too shabby an effort.

Purchased so far this year... That is now another story...

See as you know I was trying to only purchase a miniature for each one that I painted, so as to not grow my back log of miniatures any further than the vast mountains that it already contains. Unfortunately, you also might remember, I am rather fond of Kickstarter. And am very weak willed against the shiny new stuff. This is as I do know, a very bad combination.

So far this year, there was a Robotech kickstarter, which I was quite restrained with, only purchasing sufficient to balance the sides up, but still ended up with around 160ish models I believe from that pending, and also the Mantic Deadzone kickstarter, which seems to be a sort of Necromunda style game, but potentially using larger forces. I will have to wait on the rules for that one. So with restraint I also managed to limit myself on that one, but still will probably end up with about 100+ models from that one.

Oh, there was also the East Asian Villiage kickstarter, which had some awesome lasercut pre-painted scenery, but also included minatures with some of the buildings. So I think there is another 30ish models coming with that one.

So for 36 painted so far, and 300ish purchased I don't think that I am going to be able to bring this back. I am still going to keep a track, but I am guessing by the end of the year the number is going to be in the negative. Quite largely in the negative.

Anyway. I am going to continue with my Sedition Wars painting, and next up is the floating weapons platform. Then another 4 models and I will have painted the bonus vanguard extras from one of my sets.

But I am being tempted by trying to paint a new 40k force for Arcanacon next year. So far I have three ideas...


A 5th company force of Ultramarines, I already have the models for quite a large force as I can use the unassembled ones that if I am honest will never go onto my Howling Griffins. But they may... Argh, the choices. I am wanting to paint them in a more metallic look than the standard. If I go on with them, I will modify my painting slightly from the test model. Start with a mid silver base, highlight up to a light silver and then apply the blue washes over the whole thing. That should a better look than this one which has a flat light silver then the washes, but was a good test of concept.


Or an Eldar force. This is an in progress test model for a Biel Tan force. Yes, I again fall in for another force that would require a lot of white in it. Sigh.


Or getting my Imp Guard from the Lerothian 12th into a stand alone force. They were from a previous use as allies for my Sisters of Battle army and it is probably time that they get their own full force organisation chart. I currently have a full infantry platoon painted (55 strong) and an armoured fist squad and Leman Russ. So it has some progress already done. I might post up photos of it at later date.


So at this time, I am not sure which one to decide on. 2 involve starting new armies fron scratch, at least from the painting side. The benefit of them is that I have access to almost all of the miniatures that I would need for the first two. Strangely the third one is the one that would require the most purchases, however still not a great many as I have most of the other items that I would need in that force still.

Or then again there are always my Tyranids...

The distractions call...

Sigh...

Cheers.

Thursday, 13 June 2013

Never bring a tank to a Titan fight

Well, after the success of games the day before we assembled for the Apocalypse game.

This was a lot of fun. Thanks to the supplier of the mighty Titans. We had many of these machines walking the battlefield. Also thanks to the supplier of the excellent table that we played on. 12 Feet by 6 feet of carnage, with 11,500 points fully painted per side. It looked quite impressive.

Well, enough of my talking, on with the Pictures!

 The mighty Warlord Titan that was deployed for the Glory of Chaos!
 
 The Chaos Deployment
 More of the Chaos Deployment zone
 The view from the Imperial lines
 The  Imperials had a Tank or two deployed
 But they also had some Yellow marines and Eldar 
 The chaos Warlord decided to mock the Imperials before the game began
 The majestic Chaos force prior to turn one
 View from the Chaos side
 Mid Chaos deployment
Hmm, maybe the mocking was a little early... I am sure that we had some tanks before the Imperials first turn
Yes, the Mighty Warlord went down. Fortunately it didn't go critical.

At the end of 4 turns, we managed to pull a draw somehow. We destroyed one of the midzone objectives by having an obliterator write obscene slogans on it, and no one wanted it after that. For the loss of the Warlord, the other side did lose their Revenant titan, their Knight and the Baneblade.

Our Warlord was slain by a cravenly placed Apocalypse template from the Reaver. While the other side nominated Lysander as their Warlord, so we didn't touch him.

I was very lucky with my rolls on the Biomancy table for my Daemon prince and he ate a Librarian, his terminator bodyguard and two full squads of Eldar jetbikes. Typhus went down and the other Nurgle Chaos Lord just after he killed the Ultramarines Chaplain and offered his unworthy head as a sacrifice was promoted to Spawndom. And a Single Plague Marine was left to contest one of the objectives amongst an imperial tank company and Imperial Fists squad.

However after the first turn of Imperial shooting (note for future games - going first is good unless it is the Golden Fez battle, because our normal opponents deploy guns close up and just try to toast you, like a brick to the side of the head) which was very (very) effective it was not looking good.

At the end of the game the objectives stood at:
Chaos Deployment - Both in the rightful claw of Chaos
No Mans Land - No one held this (Ok, so I only need to not fail one jink save. No worries. Oh, bother, nothing but ones and twos on the dice is not good for success). The other objective had been declared un-collectable due to the nature of the substance used to do the chaos mark on it.
Imperial Deployment - One held by them, one contested by Chaos
Chaos Warlord - Dead
Imperial Warlord - Not Dead

Well, I should get back to some painting now. So many half completed miniatures on my table I really should get some done.

Next post - How to completely blow your plan to only purchase a miniature for each one that you paint in two easy kickstarters...

Cheers.

Sunday, 2 December 2012

Much distraction...

Reading, Pokemon, Borderlands 2... So many things to do that are not painting miniatures.

But, I have now played my first game of 6th edition 40k.

I used my Thousand sons. My army consisted of a Sorcerer, 2 Thousand Sons squads in Rhino's, Havoc squad with 2 Autocannon and 2 heavy bolters, 4 bikes with 2 meltaguns and a Land Raider.

I played against the friends of all races - a Necron force that contained 1 Lord, 1 Destroyer lord, 5 Destroyers, 10 Immortals, 2 squads of 10 Warriors and 6 wraiths.

We played the Emperors Will scenario, deployed in Hammer and Anvil.

In traditional style the Thousand Sons lost. We stopped the game after turn 4, with the victory points sitting at 1 for the Thousand Sons (First Blood) to 4 for the Necrons (Warlord and Holding an objective).

By that stage I had 1 below half strength squad left, 2 rhinos, the havocs (in combat with the wraiths) and the land raider.

The game was good. I learnt a few things. Unfortunately the Thousand Sons did about as well as I was expecting, which was not very. They are quite good on an Alpha strike, but with their numbers they cannot weather the return fire very well. In the world of chaos and must challenge, Sorcerers are not all that good a choice as your warlord. The Tzeentch psychic powers are not very good. The basic power is probably the worst one as its strength is variable. Bolt of Tzeentch did Ok for me, in that it took a wound off the Destroyer lord and killed 2 warriors and an immortal during the whole game.

Sadly I think that overall I would have been better off with a force of normal CSM's with a mark, rather than the Thousand sons. The thousand sons are really expensive and I could only fit in the two troop choices. This did not help with with holding objectives, or the potential to hold objectives.

Oh well. Next week I shall try again.

Some pictures are coming shortly.

Cheers.